Rise of the Runelords

The Seven Swords of Sin

Chapter 2.5


The PCs are contacted by a local cleric of Abadar and hired to recover a powerful magic sword. In order to retrieve it, the party must travel to the anarchic outlaw city of Kaer Maga, a metropolis built inside the shell of an ancient fortress. Once there, the PCs help a shifty dwarf merchant eliminate a troublesome street gang in exchange for directions to the enchantress’s lair in the dungeons beneath the city. Finally, the party ventures into an abandoned research facility, overcoming a gauntlet of traps and guardians in time to stop Tirana from completing a ritual that would grant her unimaginable power.



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