Rise of the Runelords

Spires of Xin-Shalast
Chapter 6

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At the headwaters of the sacred River Avah rose a mighty city on the slopes of a legendary mountain—a testament to the greed of Runelord Karzoug. This is Xin-Shalast, festooned with the plunder of a thousand campaigns. It has remained hidden for millennia in its narrow valley in the shadow of Mhar Massif—a mountain of mythological proportions and sinister history. Atop this peak, bearing the unsettling carven visage for which it was named, stand the fabled Spires of Xin- Shalast, rising above the city like the pinnacles of a crown. Thus did Karzoug show his mastery over both the earth and the realms beyond.

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Sins of the Saviors
Chapter 5

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Hidden in a remote mountain, its doorstep doubling as a dragon’s lair, an ancient and mysterious dungeon called Runeforge lies hidden. During the height of Thassilon, Runeforge served as a place for the empire’s most creative and gifted wizards to come together and share knowledge. With the empire’s cataclysmic fall, Runeforge was cut off from the world. For ten thousand years, it remained isolated within a pocket of its own reality, and in that time, strange and sinister things have grown within its arcane halls. Now, with Karzoug’s imminent return, the secrets of Runeforge are about to return to the world.

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Fortress of the Stone Giants
Chapter 4

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The stone giants of the Storval Plateau have traditionally been a stabilizing element among their kind, a voice of moderation and temperance among brutish thugs like hill giants, ogres, and ettins. Where these lesser races might go to war for the slightest of reasons, the stone giants preach caution and patience. Yet now, one of their own has fallen from the path of tradition. Lord Mokmurian has become the pawn of Runelord Karzoug, and now that one stone giant has swayed his people to war, Varisia might never be the same.

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The Hook Mountain Massacre
Chapter 3

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The inbred ogres of the Kreeg clan have long menaced those who struggle to survive in the shadow of Hook Mountain. The Kreegs, more than any other ogre clan dwelling upon the Hook, are aggressive, ravenous butchers, responsible for the slaughter of countless mining and lumber camps. Tales of the horrors visited upon those captured by the Kreegs are something of a local legend. The ogres themselves have long waged war against the region’s bastion of wilderness law, Fort Rannick, yet until recently they have made no headway. Today, though, the fort lies in ruins and under Kreeg control.

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The Seven Swords of Sin
Chapter 2.5

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The PCs are contacted by a local cleric of Abadar and hired to recover a powerful magic sword. In order to retrieve it, the party must travel to the anarchic outlaw city of Kaer Maga, a metropolis built inside the shell of an ancient fortress. Once there, the PCs help a shifty dwarf merchant eliminate a troublesome street gang in exchange for directions to the enchantress’s lair in the dungeons beneath the city. Finally, the party ventures into an abandoned research facility, overcoming a gauntlet of traps and guardians in time to stop Tirana from completing a ritual that would grant her unimaginable power.

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The Skinsaw Murders
Chapter 2

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After slumbering for millennia, Runelord Karzoug woke in the depths of the lost city of Xin-Shalast. Unable to travel far from the source of his power, he conscripted the stone giant Mokmurian as his minion, but Karzoug demanded more. Enslaved giants were well and good for war, but they lacked finesse. Karzoug needed more subtle agents to provide him with both intelligence on this new world and souls to fuel his return to power. He turned his attention to the monstrous creatures that had claimed sections of Xin-Shalast during his long sleep. Of all these, it was the lamias with whom he forged the closest bond.

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Burnt Offerings
Chapter 1

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The coastal town of Sandpoint has faced few trials and dangers over the course of its forty-two year history, but unfortunately, that is all about to change. Unknown to the town’s founders, they chose to build their community over the ruins of an ancient stronghold once used as laboratory and prison, a place where horrific experiments and unholy explorations into what divides man from monster took place. These are the Catacombs of Wrath, a place where arcanists explored and perfected the stolen arts of lifeshaping and fleshwarping, one of several such sites used by Runelord Alaznist’s apprentices during Thassilon’s height, When Thassilon fell, these catacombs went dormant, but the one buried under Sandpoint was not fated to stay that way.

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